/// @description Insert description here
// You can write your code in this editor
instance_create_layer(x,y-96,"Player",objIli);
frozen = false;
with(objBossAll1){
	ac = -1;
	frozen = 1;
	gety = 0;
	speed=	false;
	direction=	0;
	alarm[11]=fps*2;
	for(var i=2;i<5;i++){
		alarm[i]=0;
	}
	alarm[6]=0;
	alarm[7]=0;
	alarm[9]=0;
}
time[2] = 10 * fps;